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Greataxe archives of nethys

Web96 rows · Weapons - Archives of Nethys: Starfinder RPG Database Archives of Nethys Armor Shields Weapons Artifacts Augmentations Creature Companions … WebHuman Racial Traits. +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet.

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WebTraditions arcane. Deities Haagenti, Soralyon. Cast material, somatic, verbal. Range 30 feet. Duration sustained up to 1 minute. You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is –1, such as those below. Heightened (2nd) Level 1. WebDescription. Alchemically treated to enhance their natural heat-generating properties, these round or ovoid stones of volcanic glass provide enough heat to keep chambers warm in the coldest winter. One heatstone keeps a 20-foot-square area comfortably warm even in extreme cold (below –20° F), or a 40-foot-square area in severe cold (between ... food for yorkshire terrier dogs https://duracoat.org

Races - Archives of Nethys: Pathfinder RPG Database

WebFrom my limited (and mostly secondhand) knowledge on medieval weaponry, it seems like most axes used as weaponry were specifically quite small, with the dane axe being … WebSuccess The creature is pushed 5 feet in a random direction. Failure The creature is teleported 20 feet in a direction of the aiudara wraith’s choice. Critical Failure As failure, but the creature is also stunned 2.Drain Life ( … WebDescription. This two-handed battle axe is heavy enough that you can’t wield it with one hand. The head may have one blade or two, and may be “bearded” (meaning hooked or … Archives of Nethys Character Creation + Classes Feats Prestige Classes Races … eld compensation

Greataxe - Weapons (Base) - Equipment - Archives of …

Category:Magic Weapon - Equipment - Archives of Nethys: Pathfinder 2nd …

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Greataxe archives of nethys

Races - Archives of Nethys: Pathfinder RPG Database

WebFavored Weapon Azathoth, Dwarven Pantheon, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, The Laborer's Bastion, Torag, Trudd. Price 1 gp; Damage 1d8 B; Bulk 1. Hands 1. Category Martial. Group Hammer. This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s ... WebInvented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful ...

Greataxe archives of nethys

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WebFalchion - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules WebYou repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed. Heightened (2nd) You can target a non-magical object of 1 Bulk or less.

WebWhen the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement ).Snagging Strike Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. WebItem 2+. A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like.

Web1198 rows · Help your allies ignore a target’s damage reduction. +2 bonus on saving … WebBard ... Champion

WebBackswing. You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn. Dragon Tail, Gorilla Slam Bladed Diabolo, Clockwork Macuahuitl, Dancer's Spear, Fighting Stick ...

WebSmithing (31/42), Woodworking (15/26) Yield: Greataxe x 1 HQ 1: Greataxe +1 x 1 Fire Crystal 1 x Holly Lumber 2 x Iron Ingot 1 x Mythril Ingot 46 Hydro Axe Auction House … eld coordinator at schoolWebGreataxe - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database This large battle axe is too heavy to wield with only one hand. Many greataxes … food for you plymouthWebSpells - Archives of Nethys: Starfinder RPG Database. Skills Spells/Rituals Themes Vehicles Licenses Search Sources Contributors Support the Archives. eldc planning contactsWebHealing. Source Core Rulebook pg. 632 4.0. A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects. Feast on the Fallen, Restore the Mind, Treat Wounds Addiction Suppressant, Antidote, Antiplague, Blood Booster, Body Recovery Kit, Celestial Peach, Contagion ... eld compliance lawWebGelatinous Cube Creature 3. Motion Sense A gelatinous cube can sense nearby motion through vibration and air movement. Transparent A gelatinous cube is so clear that it’s difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. eldc planning portalWebGreataxe - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes … eldc planning noticesWebBandit Creature 2. Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action. Melee hatchet +9 [ +5/+1] ( agile, sweep ), Damage 1d6+5 slashingRanged sling +9 [ +4/-1] ( propulsive, range increment 50 feet, reload 1 ), Damage 1d6+3 bludgeoningRanged hatchet +9 [ +5 ... food for your brain memory